Camera
RIPECamera
Objects
0
Vertices
0
Triangles
0
Frametime
3.00 ms
x
Assets
Materials
Lighting
Camera
Personalization
Import Main Model
Scene HDRI
Reset
Uses HDRI as Background
Background Color
Loops
Play Selected Animation
Import a model to start grouping meshes.
Group Mesh Materials in RIPE Build
Add Mesh Group
Reset Material
Return to edit parts
Color
Map
Metalness
Metal. Map
Normal Map
Roughness
Rough. Map
Alpha Map
Opacity
Emissive
Emissive Map
Shininess
Clearcoat
Clearcoat Roughness
Clearcoat Normal Map
AO Map
Side
Front
Back
Double
Flat Shaded
Reset Parts
New Material Name
New Color Name
Add New Material
Part
Material
REMOVE
Color
REMOVE
Edit Selected Material
Toggle Helpers
Mesh Shadows
Shadow Plane
NEW
DEL
Shadow Opacity
Shadow Res.
Reset Lights
Create New Light
Ambient
Hemisphere
Point
Directional
Spotlight
Area
Test Camera Settings
Reset
Allows Scroll
Start Distance
Minimum Distance
Maximum Distance
Horizontal Lock
Vertical Lock
Start Hor. Angle
Start Ver. Angle
Target Position
Hor. Constraint
Min
Max
Ver. Constraint
Min
Max
Camera FOV
Show Guides
X-Ray
Load Font
Selected Font
DEL
Num. Initials
Recreate
Spacing
Recreate
Size of Initials
Update
Text Thickness
Update
Text Test
Select Initial
New Material Name
New Color Name
Add New Material
Material
Del
Color
DEL
RESET MATERIAL
Color
Metalness
Roughness
RIPE
Start From Scratch
Import 3D Build Zip
Export 3D Build Zip
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